After the release of the seventh film, Star Trek Generations, in 1994, Paramount tasked writers Brannon Braga and Ronald D. Moore with developing a sequel. Braga and Moore wanted to feature the Borg in the plot, while producer Rick Berman
wanted a story involving time travel. The writers combined the two
ideas; they initially set the film during the European Renaissance, but
changed the time period the Borg corrupted to the mid-21st century
after fearing the Renaissance idea would be too kitschy. After two
better known directors turned down the job, cast member Jonathan Frakes was chosen to direct to make sure the task fell to someone who understood Star Trek. It was Frakes' first theatrical film.
The script required the creation of new starship designs, including a new USS Enterprise. Production designer Herman Zimmerman and illustrator John Eaves
collaborated to make a sleeker ship than its predecessor. Principal
photography began with weeks of location shooting in Arizona and
California before production moved to new sets for the ship-based
scenes. The Borg were redesigned to appear as though they were
converted into machine beings from the inside-out; the new makeup
sessions took four times as long as on the television series. Effects
company Industrial Light & Magic
rushed to complete the film's special effects in less than five months.
Traditional optical effects techniques were supplemented with computer-generated imagery. Jerry Goldsmith and his son Joel collaborated to produce the film's score.
First Contact was the highest-grossing film on its opening
weekend, making $30.7 million. The film made $92 million in the United
States and an additional $57.4 million in other territories, for a
theatrical run of about $146 million worldwide. Critical reception was
mostly positive; critics including Roger Ebert considered it one of the best Star Trek films. The Borg and the special effects were lauded, while characterization was less evenly received. First Contact was nominated for an Academy Award for Best Makeup and won three Saturn Awards. The film has been released on videotape, LaserDisc, DVD, and Blu-ray home video formats. Scholarly analysis of the film has focused on Captain Jean Luc Picard's parallels to Herman Melville's Ahab and the nature of the Borg.
Captain Jean-Luc Picard awakens from a nightmare in which he relived his assimilation by the cybernetic Borg six years earlier (previously shown in the television episode "The Best of Both Worlds"). Starfleet informs him of a new Borg attack against Earth, but orders the USS Enterprise-E to patrol the Romulan Neutral Zone so as to not introduce an "unstable element" to the fight. Learning that the fleet is losing the battle, the Enterprise crew disobeys orders and heads for Earth, where a single, damaged Borg Cube opposes a group of Starfleet vessels. The Enterprise arrives in time to save the crew of the USS Defiant and its captain, Lieutenant Commander Worf.
After Picard hears Borg communications in his mind, he orders the fleet
to concentrate its firepower on a seemingly unimportant section of the
Borg ship.[1] The Cube is destroyed after launching a smaller sphere ship towards the planet.
The Enterprise pursues the sphere into a temporal vortex. As the sphere disappears, the Enterprise discovers that Earth is now populated entirely by Borg. Realizing that the Borg have used time travel to change the past, the ship follows the sphere through the vortex.[2] The Enterprise arrives hundreds of years in the past, to April 4, 2063, the day before humanity's first encounter with alien life after Zefram Cochrane's historic warp drive flight; the crew realizes that the Borg are trying to prevent first contact. After destroying the Borg sphere, an away teamtransports down to the Montana site where Cochrane is building his ship, the Phoenix. Picard sends Cochrane's assistant Lily Sloane to the Enterprise for medical attention, then returns to the ship and leaves Commander William T. Riker on Earth to make sure the Phoenix's flight proceeds as planned.[3] The Enterprise crew sees Cochrane as a legend, but the real man is reluctant to assume his historical role.[2]
Borg survivors invade the Enterprise, and begin to assimilate
its crew and modify the ship. Picard and a team attempt to reach
engineering to disable the Borg with its corrosive coolant, but the
android Data
is captured. A frightened Sloane seizes the captain but he gains her
trust, and they escape the Borg-infested area of the ship by creating a
diversion in the holodeck.[3] Picard, Worf, and the ship's navigator, Lieutenant Hawk, stop the Borg from calling reinforcements with the deflector dish,
but Hawk is assimilated. As the Borg continue to assimilate, Worf
suggests destroying the ship, but Picard angrily calls him a coward and
vows to continue the fight. Sloane confronts the captain and makes him
realize he is acting irrationally due to his desire for revenge. Apologizing to Worf, Picard activates the ship's self-destruct. While the crew heads to escape pods, the captain stays behind to rescue Data.[4]
As Cochrane, Riker, and engineer Geordi La Forge prepare to activate the warp drive on the Phoenix, Picard discovers that the Borg Queen
has grafted human skin onto Data, giving him an array of new
sensations. She has presented this modification as a gift to the
android, hoping to obtain his encryption codes to the Enterprise
computer. Although Picard offers himself in Data's place, the android
refuses to leave. He deactivates the self-destruct and fires torpedoes
at the Phoenix, but they miss and the Queen realizes Data betrayed her.[4]
The android ruptures a coolant tank, and the corrosive gas dissolves
the Borg's biological components. Cochrane completes his warp flight,[2] and the next day the crew watches as Vulcans, attracted by the Phoenix warp test, land on Earth and greet Cochrane. Having repaired history, the Enterprise crew returns to the 24th century.[2]
First Contact is the first film in the Star Trek film series in which none of the Star Trek: The Original Series main characters appear.[5] Rather, the main cast of the 1987–1994 Star Trek: The Next Generation fill the main roles. Patrick Stewart plays Jean-Luc Picard, the captain of the USS Enterprise-E
who is haunted by his time as a member of the Borg. Stewart was one of
the few cast members who had an important role in developing the
script, offering suggestions and comments.[6]
Picard's character was changed from the "angst-ridden character
[viewers have] seen before", to an action hero type. Stewart noted that
Picard was more physically active in the film compared to his usual
depiction.[5]
Other Enterprise crewmembers include the ship's first officer William Riker, played by director Jonathan Frakes. Frakes said he did not have much difficulty directing and acting at the same time, having done so on the television series.[7]Brent Spiner portrays the android Data;
rumors before the film's release suggested that since Data's skin had
been largely removed at the end of the story, it would allow another
actor to assume the role.[8]LeVar Burton plays Geordi La Forge, the ship's chief engineer. La Forge is a blind character, and for the television series and previous film had worn a special visor
to see. Burton lobbied for many years to have his character's visor
replaced so that people could see his eyes, since the "air filter" he
wore prevented the audience from seeing his eyes and limited his acting
ability. Moore finally agreed, giving the character ocular implants
that were never explained in the film, beyond showing they were
artificial.[6]Gates McFadden plays Beverly Crusher, the ship's doctor. McFadden considered Star Trek women finally on par with the men: "We've come a long way since Majel Barrett was stuck in the sick bay as Nurse Chapel in the [1960s] and made to dye her hair blond."[9] Ship's counselor Deanna Troi is portrayed by Marina Sirtis. The actress missed working on the television show, and was acutely aware that expectations and stakes for First Contact were high; "we were scared that people thought we couldn't cut it without the original cast", she said.[10] Other Starfleet members included former Enterprise chief of security and commander of the USS DefiantWorf (Michael Dorn). The Defiant is badly damaged in the battle with the Borg but is left salvageable. An early screenplay draft called for the Defiant to be destroyed, but Deep Space Nine executive producer Ira Steven Behr objected to the destruction of his show's ship and so the idea was dropped.[11]Neal McDonough plays Sean Hawk, the Enterprise
helmsman who aids in the defense of the ship until he is assimilated
and killed. McDonough was cavalier about his role as an expendable "redshirt", saying that since one of the characters in the deflector dish battle had to die, "that would be me".[12]
James Cromwell is cast as Zefram Cochrane, the pilot and creator of Earth's first warp capable vessel. The character of Zefram Cochrane had first appeared in the Original Series episode "Metamorphosis", played by Glenn Corbett.[13] Cromwell's Cochrane is much older and has no real resemblance to Corbett's, which did not bother the writers.[14]
They wanted to portray Cochrane as a character going through a major
transition; he starts out as a cynical, selfish drunk who is changed by
the characters he meets over the course of the film.[11] Although the character was written with Cromwell in mind, Tom Hanks, a big fan of Star Trek, was approached for the role by Paramount first, but he had already committed to the film That Thing You Do! and had to reject the part.[13] Frakes commented that it would have been a mistake to cast Hanks as Cochrane due to his being so well known.[15] Cromwell had a long previous association with Star Trek, having played characters in The Next Generation episodes "The Hunted" and "Birthright", as well as a role in Star Trek: Deep Space Nine. "[Cromwell] actually came in and read for the part", Frakes said. "He nailed it."[16]
Cromwell described his method of portraying Cochrane as always playing
himself. Part of the actor's interest in the film was his involvement
in Steven M. Greer's Center for the Study of Extraterrestrial Intelligence, which offers training for first contact scenarios.[12]Alfre Woodard plays Lily Sloane, Cochrane's assistant. When Frakes first moved to Los Angeles,
Woodard was one of the very first people he met. During a conversation
at a barbecue Woodard said she would become Frakes' godmother, as he
did not have one. Through this relationship, Frakes was able to cast
Woodard in the film; he considered it a coup to land an Academy
Award-nominated actress.[17] Woodard considered Lily to be the character most like herself out of all the roles she has played.[18]
The Borg Queen is portrayed by Alice Krige.
Casting for the part took time as the actress needed to be sexy,
dangerous and mysterious. Frakes cast Krige after finding that she had
all of the mentioned qualities, and being impressed by her performance
in Ghost Story;[11] the director considers her the sexiest Star Trek villain of all time.[17]
Krige suffered a large amount of discomfort filming her role; her
costume was too tight, causing blisters, and the painful silver contact
lenses she wore could only be kept in for four minutes at a time.[19]
The film features minor roles for many of The Next Generation's recurring characters; Dwight Schultz reprised his role of Lieutenant Reginald Barclay, while Patti Yasutake briefly appeared as Nurse Alyssa Ogawa.[20]Whoopi Goldberg was not asked to return as Guinan,[21] a wise bartender whose homeworld was destroyed by the Borg.[22]
Goldberg only learned about the decision through the newspapers. "What
can I say? I wanted to do it because I didn't think you could do
anything about the Borg without [my character]", she said, "but
apparently you can, so they don't need me."[23]
Michael Horton appears as a bloodied and stoic Starfleet defender; his
character would be given the name of Daniels in the next Star Trek film.[20]
The third draft of the script added cameos by two actors from the sister television series Star Trek: Voyager.[16]Robert Picardo appears as the Enterprise's Emergency Medical Hologram; Picardo played the holographic Doctor in Voyager. His line "I'm a doctor, not a door stop", is an allusion to the Star Trek original series character Dr. Leonard McCoy.[17] Picardo's fellow Voyager actor Ethan Phillips, who played Neelix,
cameos as a nightclub Maitre d' in the holodeck scene. Phillips
recalled that the producers wanted the fans to be left guessing whether
he was the person who played Neelix or not, as he did not appear in the
credits; "It was just kind of a goofy thing to do."[24] During production there were incorrect rumors that Avery Brooks would reprise his role as Star Trek: Deep Space Nine captain Benjamin Sisko.[12] As with many Star Trek productions, new, disposable redshirt characters are killed off over the course of the plot.[17]
Writer Ronald D. Moore (pictured) and Brannon Braga combined separate ideas involving time travel and the Borg in developing First Contact's story.
In February 1995, two months after the release of Star Trek Generations, Paramount decided to produce another Star Trek feature for a winter holiday 1996 release.[20] Paramount wanted writers Brannon Braga and Ronald D. Moore, who had written the Generations script and a number of Next Generation episodes,[17] to pen the screenplay.[11] Producer Rick Berman told Braga and Moore that he wanted them to think about doing a story involving time travel.
Braga and Moore, meanwhile, wanted to use the Borg. "Right on the spot,
we said maybe we can do both, the Borg and time travel," Moore recalled.[20] The Borg had not been seen in full force since the fourth season episode of The Next Generation, "The Best of Both Worlds",
and had never been heavily featured in the series due to budget
constraints and the fear that they would lose their scare factor.[11] "The Borg were really liked by the fans, and we liked them," Moore said. "They were fearsome. They were unstoppable. Perfect foils for a feature story."[20]
In deciding to combine the two story ideas, the writers decided that
the time travel element could play out as the Borg attempt to prevent
humanity from ever reaching space and becoming a threat.[20]
"Our goals at that point were to create a story that was wonderful and
a script that was [...] producible within the budget confines of a Star Trek film", said Berman.[25] One major question was identifying the time period to which the Borg would travel. Berman's suggestion was the Renaissance; the Borg would attempt to prevent the dawn of modern European civilization. The first story draft, titled Star Trek: Renaissance, had the crew of the Enterprise
track the Borg to their hive in a castle dungeon. The film would have
featured sword fights alongside phasers in 15th century Europe, while
Data became Leonardo da Vinci's apprentice. Moore was afraid that it risked becoming campy and over-the-top,[20] while Stewart refused to wear tights.[26] Braga, meanwhile, wanted to see the "birth of Star Trek", when the Vulcans and humans first met; "that, to me, is what made the time travel story fresh", he said.[11]
With the idea of Star Trek's
genesis in mind, the central story became Cochrane's warp drive test
and humanity's first contact. Drawing on clues from previous Star Trek
episodes, Cochrane was placed in mid-21st century Montana, where humans
recover from a devastating world war. In the first script with this
setting, the Borg attack Cochrane's lab, leaving the scientist
comatose; Picard assumes Cochrane's place to continue the warp test and
restore history.[20] In this draft Picard has a love interest in the local photographer Ruby, while Riker leads the fight against the Borg on the Enterprise.[27] Another draft included John de Lancie's omnipotent character Q.[28]
Looking at the early scripts, the trio knew that serious work was
needed. "It just didn't make sense [...] that Picard, the one guy who
has a history with the Borg, never meets them," Braga recalled. Riker
and Picard's roles were swapped, and the planetside story was shortened
and told differently. Braga and Moore focused the new arc on Cochrane
himself, making the ideal future of Star Trek come from a
flawed man. The idea of Borg fighting among period costumes coalesced
into a "Dixon Hill" holographic novel sequence on the holodeck. The
second draft, titled Star Trek: Resurrection, was judged complete enough that the production team used it to plan expenses.[27] The film was given a budget of $45 million, "considerably more" than Generations' $35 million price tag; this allowed the production to plan a larger amount of action and special effects.[29][30][31][32][33]
Braga and Moore intended the film to be easily accessible to any
moviegoer and work as a stand-alone story, yet still satisfy the
devoted Star Trek fans. Since much of Picard's role made a direct reference to his time as a Borg in The Next Generation episodes "The Best of Both Worlds", the opening dream sequence was added to explain what happened to him in the show.[11]
The pair discarded an opening which would have established what the
main characters had been doing since the last film in favor of quickly
setting the story.[34]
While the writers tried to preserve the idea of the Borg as a mindless
collective in the original draft, Paramount head Jonathan Dolgen felt
that the script was not dramatic enough. He suggested adding an
individual Borg villain with whom the characters could interact, which
led to the creation of the Borg Queen.[11]
Cast member Jonathan Frakes was chosen to direct. Frakes had not been the first choice for director; Ridley Scott and John McTiernan reportedly turned the project down.[32] Stewart met a potential candidate and concluded that "they didn't know Star Trek".[7] It was decided to stay with someone who understood the "gestalt of Star Trek", and Frakes was given the job.[35] Frakes reported to work every day at 6:30 am. A major concern during the production was security—the script to Generations
had been leaked online, and stronger measures were taken to prevent a
similar occurrence. Some script pages were distributed on red paper to
foil attempted photocopies or faxes; "We had real trouble reading
them," Frakes noted.[36]
Frakes had directed multiple episodes of The Next Generation, Deep Space Nine and Voyager, but First Contact was his first feature film.[15]
Whereas Frakes had seven days of preparation followed by seven days of
shooting for a given television episode, the director was given a ten
week preparation period before twelve weeks of filming, and had to get
used to shooting for a 2.35:1 anamorphic ratio instead of the
television standard 1.33:1.[37] In preparation, he watched Jaws, Close Encounters of the Third Kind, 2001: A Space Odyssey and the works of James Cameron and Ridley Scott.[32]
Throughout multiple script revisions a number of titles were considered, including Star Trek: Borg, Star Trek: Destinies, Star Trek: Future Generations and Star Trek: Generations II.[38] The planned title of Resurrection was scrapped when Fox announced the title of the fourth Alien film; the movie was rebranded First Contact on May 3, 1996.[16]
The new Sovereign-classEnterprise-E was designed to be sleeker than its predecessor.[5]
The ship was the last element added to the above scene; the
computer-generated nebula background was built first, with the starship
composited in later.[39]
First Contact was one of the first Star Trek films to use purely computer-generated models, rather than physical miniatures.[40] With the Enterprise-D destroyed during the events of Generations, the task for creating a new starship fell to veteran Star Trek production designer Herman Zimmerman. The script's only guide on the appearance of the vessel was the line "the new Enterprise sleekly comes out of the nebula".[27] Working with illustrator John Eaves, the designers conceived the Enterprise-E as "leaner, sleeker, and mean enough to answer any Borg threat you can imagine".[5] Braga and Moore intended it to be more muscular and militaryesque.[11] Eaves looked at the structure of previous Enterprise iterations, and designed a more streamlined, capable war vessel than the Enterprise-D, reducing the neck area of the ship and lengthening the nacelles. Eaves produced 30 to 40 sketches before he found a final design he liked and began making minor changes.[40] Working from blueprints created by Paramount's Rick Sternbach, the model shop at effects house Industrial Light & Magic
(ILM) fabricated a 10.5-foot (3.2 m) miniature over a five-month
period. Hull patterns were carved out of wood, then cast and assembled
over an aluminum armature. The model's panels were painted in an
alternating matte and gloss scheme to add texture.[39]
The crew had multiple difficulties in prepping the miniature for
filming; while the model shop originally wanted to save time by casting
windows using a clear fiberglass, the material came out tacky. ILM
instead cut the windows using a laser.[40]
Slides of the sets were added behind the window frames to make the
interior seem more dimensional when the camera tracked past the ship.[39]
In previous films, Starfleet's range of capital ships had been predominantly represented by the Constitution classEnterprise and just five other ship classes: the Miranda class from Star Trek II: The Wrath of Khan (represented by the USS Reliant), the Excelsior and the Oberth classGrissom from Star Trek III: The Search for Spock, and the Galaxy and Nebula classes from The Next Generation. ILM supervisor John Knoll insisted that First Contact's
space battle prove the breadth of Starfleet's ship configurations.
"Starfleet would probably throw everything it could at the Borg,
including ships we've never seen before", he reasoned. "And since we
figured a lot of the background action in the space battle would need
to be done with computer-generated ships that needed to be built from
scratch anyway, I realized there was no reason not to do some new
designs." Alex Jaeger
was appointed visual effects art director to the film and assigned the
task of creating four new starships. Paramount wanted ships that would
look different from a distance, so the director devised multiple hull
profiles.[41] Knoll and Jaeger had decided that the ships had to obey certain Star Trek ship precedents, with a saucer-like primary hull and elongated warp nacelles in pairs.[42] The Akira class featured the traditional saucer section and nacelles combined with a catamaran-style double hull; the Norway class was based on the USS Voyager; the Saber class was a smaller ship with nacelles trailing off the tips of its saucer section; and the Steamrunner
class featured twin nacelles trailing off the saucer and connected by
an engineering section in the rear. Each design was modeled as a
three-dimensional digital wire-frame model for use in the film.[41]
The film also required a number of smaller non-Starfleet designs. The warp ship Phoenix
was conceived as fitting inside an old nuclear missile, meaning that
the ship's nacelles had to fold into a space of less than 10 feet (3.0
m). Eaves made sure to emphasize the mechanical aspect of the ship, to
suggest it was a highly experimental and untested technology. Eaves
considered the Vulcan ship a "fun" vessel to design. Only two major
Vulcan ships had been previously seen in Star Trek, including a courier vessel from The Motion Picture.
Since the two-engine ship format had been seen many times, the artists
decided to step away from the traditional ship layout, creating a more
artistic than functional design. The ship incorporated elements of a
starfish and a crab. Because of budget constraints, the full ship was
realized as a computer-generated design. Only a boomerang-shaped
landing foot was fabricated for the actors to interact with.[40]
The Enterprise interior sets were mostly new designs. The bridge was designed to be comfortable-looking, with warm colors.[43]
The set had all the bridge stations face a single captain's chair at
the center. Among the new additions was a larger holographic viewscreen
that would operate only when activated, leaving a plain wall when
disabled. New flatscreen computer monitors were used for displays,
using less space and giving the bridge a cleaner look. The new monitors
also allowed for video playback that could simulate interaction with
the actors.[44]
The designers created a larger and less spartan ready room, retaining
elements from the television series; Zimmerman added a set of golden
three-dimensional Enterprise models to a glass case in the corner. The observation lounge was similar to the design in the Enterprise-D;
its windows were reused from the television show. Engineering was
simulated with a large, three-story set, corridors, a lobby, and the
largest warp core in the franchise to date.[45]
For its Borg-corrupted state, the engineering section was outfitted
with Borg drone alcoves, conduits and Data's "assimilation table" where
he is interrogated by the Queen.[46] Some existing sets were used to save money; sickbay was a redress of the same location from Voyager, while the USS Defiant scenes used Deep Space Nine's standing set.[45] Some set designs took inspiration from the Alien film series, Star Wars and 2001: A Space Odyssey.[17][35]
The spacewalk scene on the Enterprise exterior was one of the most challenging sets to envision and construct for the film. The production had to design a space suit
that looked practical rather than exaggerated. Fans were built into the
helmets so that the actors would not get overheated, and neon lights
built into the front so that the occupant's faces could be seen. When
the actors first put the helmets on, the fully enclosed design made it
hard to breathe; after a minute of wearing the suit Stewart became ill,
and shooting was discontinued.[19] The set for the ship's outer hull and deflector dish were built on gimbals at Paramount's largest sound stage,[47] surrounded by bluescreen and rigged with wires for the zero gravity sequences.[17] The stage was not large enough to accommodate a full-sized replica of the Enterprise dish, so Zimmerman had to scale down the plans by 15 percent.[43]
A new set of Starfleet uniforms were designed for the film by longtime Star Trek costumer Bob Blackman. Since Blackman was also handling the costumes for the television series, non-Starfleet design clothes were delegated to Deborah Everton,[16] a newcomer to Star Trek who was responsible for more than 800 costumes during production.[48]
Everton was tasked with updating the Borg's costumes to something new,
but reminiscent of the television series. The bulky suits were made
sleeker and outfitted with fiber optic lights.[43]
The time travel aspect of the story also required period costumes for
the mid 21st century and the 1940s "Dixon Hill" nightclub holodeck
recreation. Everton enjoyed designing Woodard's costumes because the
character went through many changes during the course of the film,
switching from a utilitarian vest and pants in many shots to a
glamorous dress during the holodeck scene.[48]
Everton and makeup designers Michael Westmore, Scott Wheeler, and Jake Garber wanted to upgrade the pasty white look the Borg had retained since The Next Generation's
second season, born out of a need for budget-conscious television
design. "I wanted it to look like they were [assimilated or
"Borgified"] from the inside out rather than the outside in," Everton
said.[16]
Each Borg had a slightly different design, and Westmore designed a new
one each day to make it appear that there was an army of Borg; in
reality, between eight to twelve actors[17][19] filled all the roles as the costumes and makeup were so expensive to produce.[11] Background Borg were simulated by half-finished mannequins.[11]
Westmore reasoned that since the Borg had traveled the galaxy, they
would have assimilated other races besides humans. In the television
series, much of the Borg's faces had been covered by helmets, but for First Contact the makeup artist removed the head coverings and designed assimilated versions of familiar Star Trek aliens such as Klingons, Bolians, Romulans, Bajorans, and Cardassians.
Each drone received an electronic eyepiece. The blinking lights in each
eye were programmed by Westmore's son to repeat a production member's
name in Morse code.[43]
The makeup time for the Borg expanded from the single hour needed
for television to five hours, in addition to the 30 minutes necessary
to get into costume and 90 minutes to remove the makeup at the end of
the day.[19] While Westmore estimated a fully-staffed production would have around 50 makeup artists, First Contact had to make do with less than 10 people involved in preparation, and at most 20 artists a day.[43]
Despite the long hours, Westmore's teams began to be more creative with
the prosthetics as they decreased their preparation times. "They were
using two tubes, and then they were using three tubes, and then they
were sticking tubes in the ears and up the nose," Westmore explained.
"And we were using a very gooey caramel coloring, maybe using a little
bit of it, but by the time we got to the end of the movie we had the
stuff dripping down the side of [the Borg's] faces—it looked like they
were leaking oil! So, at the very end [of the film], they're more
ferocious."[19]
The Borg Queen was a challenge because she had to be unique among
Borg but still retain human qualities; Westmore was conscious of
avoiding comparisons to films like Alien.[16] The final appearance involved pale gray skin and an elongated, oval head, with coils of wire rather than hair.[43]
Krige recalled the first day she had her makeup applied: "I saw
everyone cringing. I thought, great; they made this, and they've scared
themselves!"[35] Frakes noted that the Queen ended up being alluring in a disturbing way, despite her evil behavior and appearance.[7] Zimmerman, Everton and Westmore combined their efforts to design and create the borgified sections of the Enterprise to build tension and to make the audience feel that "[they are being fed] the Borg".[17]
Principal photography took a more leisurely pace than on The Next Generation
due to a less hectic schedule; only four pages of script had to be
filmed each day, as opposed to eight on the television series.[7]First Contact saw the introduction of cinematographer Matthew F. Leonetti to the Star Trek franchise; Frakes hired the director of photography out of admiration for some of Leonetti's previous work on films such as Poltergeist and Strange Days. Leonetti was unfamiliar with the Star Trek
mythos when Frakes approached him; to prepare for the assignment, he
studied the previous four films in the franchise, each with a different
cinematographer—The Voyage Home (Don Peterman), The Final Frontier (Andrew Laszlo), The Undiscovered Country (Hiro Narita), and Generations (John Alonzo). The cameraman also spent several days at the sets of Voyager and Deep Space Nine to observe filming.[37]
Leonetti devised multiple lighting methods for the Enterprise interiors for ship standard operations, "Red Alert"
status, and emergency power. He reasoned that since the ship was being
taken over by a foreign entity, it required more dramatic lighting and
framing. While much of the footage was shot at 50–70 mm focal lengths
using anamorphic lenses, 14 mm spherical lenses were used for
Borg's-eye-view shots. Leonetti preferred shooting with long lenses to
provide a more claustrophobic feel, but made sure the length did not
flatten the image. Handheld cameras were used for battle sequences so
that viewers were brought into the action and the camera could follow
the movements of the actors.[49] The Borg scenes were received positively by test screening audiences, so once the rest of the film had been completed a Borg assimilation scene of the Enterprise crew was added in using some of the money left in the budget to add action.[11][17]
A fiberglass capsule was fitted over this decommissioned missile to convert it into Cochrane's Phoenix.
Since so many new sets had to be created, the production commenced
filming with location photography. Four days were spent in the Titan Missile Museum, south of Tucson, Arizona—the disarmed nuclear missile was fitted with a fiberglass capsule shell to stand in for the Phoenix's booster and command module.[50]
The use of the old missile silo created a large set the budget would
have prohibited building from scratch, but the small size created
difficulties.[51]
Each camera move was planned in advance to work around areas where the
lighting would be added, and electricians and grips donned
rock-climbing harnesses to move down the shaft and attach the lights.
To give greater dimension to the rocket and lend the missile a
futuristic appearance, Leonetti chose to offset the missile's metallic
surface with complimentary colors. Using different-colored gels made
the rocket appear longer than it actually was; to complete the effect,
shots from the Phoenix's nose downwards and from the engines up were filmed with a 30 mm lens to lengthen the missile.[52]
After the completion of the Phoenix shots, the crew moved to
two weeks of nighttime shooting in the Angeles National Forest.
Zimmerman created a village of fourteen huts to stand in for Montana;
the cast enjoyed the scenes as a chance to escape their uniforms and
wear "normal" clothes.[17] The last location shoot was at an art deco restaurant in Los Angeles' Union Station, which stood in for the Dixon Hill holonovel; Frakes wanted a sharp contrast with the dark, mechanical Borg scenes.[17]
While the cinematographer wanted to shoot the scene in black-and-white,
Paramount executives deemed the test footage "too experimental" and the
idea was dropped.[53]
The site made using high-watt lights impractical, so Leonetti opted to
use dimmer master lights near the ceiling and took advantage of a large
window to shine diffused lights through. To give the scene a
black-and-white feel, Leonetti made sure to use light without any
coloration. "I like creating separation with lighting as opposed to
using color," he explained. "You can't always rely on color because the
actor might start to melt into the background." By separating the
backlights, Leonetti made sure that the principal actors popped out of
the backdrop.[53] The shoot used a ten-piece orchestra, 15 stuntmen, and 120 extras to fill the seats.[50] Among the nightclub patrons were Braga, Moore, and the film's stunt coordinator, Ronnie Rondell.[11]
After location shooting was completed, shooting on the new
engineering set began May 3. The set lasted less than a day in its
pristine condition before it was borgified. Filming then proceeded to
the bridge.[50]
During normal operation scenes, Leonetti chose to cast crosslighting on
the principals; this required the ceiling of the set to be removed and
lighting grids situated around the sides. These lights were then
directed towards the actors' faces at 90 degree angles. The set was
lined with window paneling backed by red lights which would blink
intermittently during red alert status. These lights were supplemented
by what Leonetti called "interactive light"; these were off-stage,
red-gelled lights that cast flashing rims on the bridge set and heads
of the crew. For the Borg intrusion, the lighting originated solely
from instrument panels and red alert displays. The fill light
on these scenes was reduced so that the cast would pass through dark
spots on the bridge and interiors out of the limited range of these
sources. Small 30 and 50 watt lights were used to throw localized
shafts of light onto the sets.[49]
Next came the action sequences and the battle for the Enterprise, a phase the filmmakers dubbed "Borg Hell".[50] Frakes directed the Borg scenes similar to a horror film,
creating as much suspense as possible. To balance these elements he
added more comedic elements to the Earth scenes, intended to
momentarily relieve the audience of tension before building it up again.[17]
Leonetti reconfigured the lighting to reflect the takeover of the ship
interiors. "When the ship gets Borgified, everything is changed into
more of a squared-off, robotic look with sharp edges but rounded
images," he explained. To give the corridor walls more shape, Leonetti
lit them from underneath. Since the halls were so small and the
ceilings would be visible in many of the shots, special attention was
paid to hiding the light fixtures.[49]
We were on a circle, which has no geography to it. We had our three
heroes [Picard, Worf and Hawk] in space suits, which look identical so
you couldn't tell who was who until you got in real close. But the
minute you get in close, you defeat the whole purpose of being on the
outside of the ship, so you can see the cells and the stars and Earth looming in the background. It was a shooting and editing nightmare.
Jonathan Frakes on the difficulty of the spacewalk scene.[35]
For the live-action spacewalk scenes, visual effects supervisor
Moore spent two weeks of bluescreen photography at the deflector set.[47]
Frakes considered filming the scene to be the most tedious in the film
due to the amount of preparation it took to start each day's shoot.[17] Since the rest of the Enterprise-E,
as well as the backdrop of Earth, were to be added later in
post-production, coordinating shots became confusing. Moore used a
laptop with digital reproductions of the set to orient the crew and
help Frakes understand what the finished shot would look like.[47] A one-armed actor portrayed the Borg whose arm Worf slices off to accurately portray the effect intended,[17]
and the actors' shoes were fitted with lead weights to remind the
actors they were to move slowly as if actually wearing gravity boots.
McDonough recalled that he joined Stewart and Dorn in asking whether
they could do the shots without the 10-to-15-pound (4.5 to 6.8 kg)
weights, as "they hired us because we are actors", but the production
insisted on using them.[14]
The last scene filmed was the film's very first, Picard's Borg nightmare.[19]
One shot begins inside the iris of Picard's eyeball and pulls back to
reveal the captain aboard a massive Borg ship. The shot continues to
pull back and reveal the exterior of a Borg ship. The scene was
inspired by a New York City production of Sweeney Todd, the Demon Barber of Fleet Street in which the stage surrounded the audience, giving a sense of realism.[17]
The shot was filmed as three separate elements merged together with
digital effects. The crew used a 50 mm lens to make it easier for the
effects team to dissolve the closeup shots with the other elements.
Starting from Stewart's eye, the camera pulled back 25 feet (7.6 m),
requiring the key light to increase in intensity up to 1000 footcandles
so that there was enough depth to keep the eye sharp. The surface of
the stage proved too uneven to accomplish the smooth dolly pullback
required by the effects team, who needed a steady shot to blend a
computer-generated version of Picard's eye with the pullback. The
135-foot (41 m) dolly track was raised off the stage floor and layered
with pieces of double-thick birch plywood, chosen for its smooth
finish. The entire set for the scene was 100 feet (30 m) wide and
25 feet (7.6 m) high; gaps left by the dolly reveal were filled in
later digitally.[51] Principal photography finished on July 2, 1996,[54] two days over schedule but still under budget.[19]
The majority of First Contact's effects were handled by Industrial Light and Magic under the direction of John Knoll.
Smaller effects sequences, such as phaser fire, computer graphics, and
transporter effects were delegated to a team led by visual effects
supervisor David Takemura.[48]
Used to directing episodes for the television series, Frakes was
frequently reminded by effects artist Terry Frazee to "think big, blow
everything up".[17] Most of the effects sequences were planned using low-resolution computer-generated animatics.
These rough animated storyboards established length, action and
composition, allowing the producers and director to ascertain how the
sequences would play out before they were shot.[39]
For the Enterprise's dramatic introduction, the effects team combined motion control shots of the Enterprise model with a computer-generated background. Sequence supervisor Dennis Turner, who had created Generations' energy ribbon and specialized in creating natural phenomena, was charged with creating the star cluster, modeled after the Eagle Nebula.
The nebular columns and solid areas were modeled with basic wireframe
geometry, with surface shaders applied to make the edges of the nebula
glow. A particle render ILM devised for the earlier tornado film Twister was used to create a turbulent look within the nebula. Once the shots of the Enterprise
had been captured, Turner inserted the ship into the computer-generated
background and altered its position until the images matched up.[55]
The opening beauty pass of the new Enterprise was the
responsibility of visual effects cinematographer Marty Rosenberg, who
handled all the other miniatures, explosions, and some live-action bluescreen elements. Rosenberg had previously shot some of the Enterprise-D effects for Generations, but had to adjust his techniques for the new model; the cinematographer used a 50 mm lens instead of the 35 mm used for Generations because the smaller lens made the new Enterprise's
dish appear stretched out. Knoll decided to shoot the model from above
and below as much as possible; side views made the ship appear too flat
and elongated.[55]
The effects supervisor enjoyed motion control passes of ships over
computer-generated versions, as it was much easier to capture a high
level of detail with physical models rather than trying to recreate it
by computer graphics.[42]
For the Borg battle, Knoll insisted on closeup shots that were very near the alien vessel, necessitating a physical model.[42]
ILM layered their 30-inch (76 cm) model with an additional five inches
of etched brass over a glowing neon lightbox for internal illumination.
To make the ship appear even larger than it was, Knoll made sure that
an edge of the Borg vessel was facing the camera like the prow of a
ship and that the Cube broke the edges of the frame. To give the Cube
greater depth and texture, Rosenberg shot the vessel with harsher light.[55]
"I created this really odd, raking three-quarter backlight coming from
the right or left side, which I balanced out with nets and a couple of
little lights. I wanted it to look scary and mysterious, so it was lit
like a point, and we always had the camera dutched to it; we never just
had it coming straight at us," he said.[41]
Small lights attached to the Cube's surface helped to create visual
interest and convey scale; the model was deliberately shot with a slow,
determined pacing to contrast with the Federation ships engaged in
battle with the Borg. The impact of Federation weaponry on the Borg
Cube was simulated using a 60-inch (150 cm) model of the Cube. The
model had specific areas which could be blown up multiple times without
damaging the miniature. For the final explosion of the Cube, Rosenberg
shot ten 30-inch (76 cm) Cube miniatures with explosive-packed
lightweight skins. The Cubes were suspended from pipes sixty feet above
the camera on the ground. Safety glass was placed over the lens to
prevent damage, while the camera was covered with plywood to protect it
from bits of plastic that rained down after each explosion. The smaller
Borg Sphere was a 12-inch (30 cm) model that was shot separately from
the Cube and digitally added in postproduction. The time-travel vortex
the Sphere creates was simulated with a rocket re-entry effect;
bowshock forms in front of the ship, then streams backwards at high
speed. Interactive lighting was played across the computer-generated Enterprise model for when the ship is caught in the time vortex.[41]
The miniature Enterprise was again used for the spacewalk
sequence. Even on the large model, it was hard to make the miniature
appear realistic in extreme close-up shots.[41]
To make the pullback shot work, the camera had to be within one-eighth
of an inch from the model. Painter Kim Smith spent several days on a
tiny area of the model to add enough surface detail for the close-up,
but even then the focus was barely adequate. To compensate the crew
used a wider-angle lens and shot at the lowest f-stop
they could. The live-action scenes of the spacewalking crew were then
digitally added. Wide shots used footage of photo doubles walking
across a large bluescreen draped across ILM's parking lot at night.[47]
ILM was tasked with imagining what the immediate assimilation of an Enterprise
crewmember would look like. Jaeger came up with a set of cables that
sprang from the Borg's knuckles and buried themselves in the
crewmember's neck. Wormlike tubes would course through the victim's
body and mechanical devices break the skin. The entire transformation
was created using computer-generated imagery. The wormlike geometry was
animated over the actor's face, then blended in with the addition of a
skin texture over the animation. The gradual change in skin tone was
simulated with shaders.[56]
The lowering of the Borg Queen's head into her body took ILM five months to produce.[35]
Frakes considered the entrance of the Borg Queen—where her head,
shoulders, and steel spine are lowered by cables and attached to her
body—as the "signature visual effect in the film". The scene was difficult to execute, taking ILM five months to finish.[35]
Jaeger devised a rig that would lower the actress on the set, and
applied a prosthetic spine over a blue suit so that ILM could remove
Krige's lower body. This strategy enabled the filmmakers to incorporate
as many live-action elements without resorting to further digital
effects. To make the prosthetics appear at the proper angle when her
lower body was removed, Krige extended her neck forward so it appeared
in line with the spine. Knoll did not want it to seem that the Queen
was on a hard, mechanical rig; "we wanted her to have the appropriate
'float'," he explained. Using separate motion control passes on the
set, Knoll shot the lower of the upper torso and the secondary sequence
with Krige's entire body. A digital version of the Borg body suit was
used for the lowering sequence, at which point the image was morphed
back to the real shot of Krige's body. The animated claws of the suit
were created digitally as well using a very detailed model.[56]
As reference to the animators, the shot required Krige to realistically
portray "the strange pain or satisfaction of being reconnected to her
body".[17]
Film composer Jerry Goldsmith scored First Contact, his third Star Trek feature. Goldsmith wrote a sweeping main title which begins with Alexander Courage's classic Star Trek fanfare.[57]
Instead of composing a menacing theme to underscore the Borg, Goldsmith
wrote a pastoral theme linked to humanity's hopeful first contact. The
theme uses a four-note motif used in Goldsmith's Star Trek V: The Final Frontier score, which is used in First Contact as a friendship theme and general thematic link.[58][59]
A menacing march with touches of synthesizers were used to represent
the Borg. In addition to composing new music, Goldsmith utilized music
from his previous Star Trek scores, including his theme from The Motion Picture.[57] The Klingon theme from the same film is used to represent Worf.[60]
Because of delays with Paramount's The Ghost and the Darkness, the already-short four week production schedule was cut to just three weeks. While Berman was concerned about the move,[61] Goldsmith hired his son, Joel, to assist.[58] The young composer provided additional music for the film, writing three cues based on his father's motifs[60] and a total of 22 minutes of music.[57] Joel used variations of his father's Borg music and the Klingon theme as Worf fights hand-to-hand[59] (Joel said that he and his father decided to use the theme for Worf separately).[62] When the Borg invade sickbay and the medical hologram distracts them, Joel wrote what critic Jeff Bond
termed "almost Coplandesque" material of tuning strings and clarinet,
but the cue was unused. While Joel composed many of the film's action
cues, his father contributed to the spacewalk and Phoenix
flight sequences. During the fight on the deflector dish, Goldsmith
used low-register electronics punctuated by stabs of violent, dissonant
strings.[59]
In a break with Star Trek film tradition, the soundtrack incorporated two licensed songs: Roy Orbison's "Ooby Dooby" and Steppenwolf's "Magic Carpet Ride". GNP Crescendo
president Neil Norman explained that the decision to include the tracks
was controversial, but said that "Frakes did the most amazing job of
integrating those songs into the story that we had to use them".[63]
GNP released the First Contact soundtrack on December 2, 1996.[63]
The album contained 51 minutes of music, with 35 minutes of Jerry
Goldsmith's score, 10 minutes of additional music by Joel Goldsmith,
"Ooby Dooby" and "Magic Carpet Ride". The compact disc shipped with CD-ROM features only accessible if played on a personal computer,[64] including interviews with Berman, Frakes, and Goldsmith.[63]
Frakes believes the main themes of First Contact—and Star Trek
as a whole—are loyalty, friendship, honesty and mutual respect. This is
evident in the film when Picard chooses to rescue Data rather than
evacuate the ship with rest of the crew.[17] The film makes a direct comparison between Picard's hatred of the Borg and refusal to destroy the Enterprise and that of Captain Ahab in Herman Melville's novel Moby-Dick. The moment marks a turning point in the film as Picard changes his mind, symbolized by his putting down his gun.[17] A similar Moby-Dick reference was made in Star Trek II: The Wrath of Khan, and although Braga and Moore did not want to repeat it, they decided it worked so well they could not leave it out.[11]
In First Contact, the individually inscrutable and faceless
Borg fulfill the role of the equally unreadable titular white whale in
Melville's work. Picard, like Ahab, has been hurt by his nemesis, and
author Elizabeth Hinds said it makes sense that Picard should "opt for
the perverse alternative of remaining on board ship to fight" the Borg
rather than take the only sensible option left, to destroy the ship.[65]
Several lines in the film refer to the 21st century dwellers being
primitive, with the people of the 24th century having evolved to a more
utopian
society. In the end it is Lily (the 21st century woman) who shows
Picard (the 24th century man) that his quest for revenge is the very
primitive behavior that humans had evolved to not use.[11] Lily's words cause Picard to reconsider, and he quotes Ahab's words of vengeance, recognizing the death wish embedded therein.[65]
The nature of the Borg, specifically as seen in First Contact,
has been the subject of critical discussion. Author Joanna Zylinska
notes that while other alien species are tolerated by humanity in Star Trek,
the Borg are viewed differently due to their cybernetic alterations and
the loss of personal freedom and autonomy. Members of the crew who are
assimilated into the Collective are subsequently viewed as "polluted by
technology" and less than human. Zylinska draws comparisons between the
technological distinction of humanity and machine in Star Trek and the work of artists such as Stelarc.[66] Oliver Marchart drew parallels between the Borg's combination of many into an artificial one and Thomas Hobbes's concept of the Leviathan.[67] The nature of perilous first contact between species as represented by films such as Independence Day, Aliens and First Contact is a marriage of classic fears of national invasion and the loss of personal identity.[68]
1996 marked the 30th anniversary of the Star Trek franchise.[69]First Contact was heavily marketed, to an extent not seen since the release of Star Trek: The Motion Picture in 1979. Several novelizations of the film were written for different age groups. Playmates Toys produced 6 and 9 inch action figures in addition to ship models and a phaser. Two "making of" television specials premiered on HBO and the Sci-Fi Channel, as well as being promoted during a 30th anniversary television special on UPN.[70] The theatrical trailer to the film was included on a Best of Star Trek music compilation, released at the same time as the First Contact soundtrack.[63]Simon & Schuster Interactive produced a Borg-themed video game for personal computers (separate Macintosh and Windows95 versions were available). The game, Star Trek: Borg, functioned as an interactive movie with scenes filmed at the same time as First Contact's production.[71] Paramount heavily marketed the film on the internet via a First Contact
web site that averaged 4.4 million hits a week during the film's
opening run, the largest amount of traffic ever on a motion picture
site.[72]
First Contact opened in 2,812 theaters beginning November 22,
grossing $30.7 million its first week and making it the top movie at
the US box office.[75] The film was knocked out of the top place next week by 101 Dalmatians, earning $25.5 million.[76] The film went on to gross $77 million in its first four weeks, remaining in the top ten box office during that time.[73] It closed with a domestic gross of $92,027,888[77] and a international gross of $57.4 million,[78] for a total of $146 million worldwide.[79] The film was the best-performing Star Trek film in international markets until 2009's Star Trek reboot,[78] and Paramount's best showing in markets such as New Zealand, making $315,491 from 28 sites by year's end.[80]
First Contact garnered positive reviews on release.[86] Ryan Gilbey of The Independent considered the film wise to dispense of the old cast; "For the first time, a Star Trek movie actually looks like something more ambitious than an extended TV show," he wrote.[87] Conversely, critic Bob Thompson felt that First Contact was more in the spirit of the 1960s television series than any previous installment.[88]The Globe and Mail's Elizabeth Renzeti said that First Contact succeeded in improving on the "stilted" previous entry in the series, and that it featured a renewed interest in storytelling.[89]Kenneth Turan of the Los Angeles Times wrote, "First Contact does everything you'd want a Star Trek film to do, and it does it with cheerfulness and style."[90] Adrian Martin of The Age
noted that the film was geared towards pleasing fans; "Strangers to
this fanciful world first delineated by Gene Roddenberry will just have
to struggle to comprehend as best they can," he wrote, but
"cult-followers will be in heaven".[91]The New York Times'Janet Maslin said that the "convoluted" plot would "boggle all but hard-core devotees" of the series,[92] while Variety's
Joe Leydon wrote that the film did not require intimate knowledge of
the series and that fans and non-fans alike would enjoy the film.[93] While Renzetti considered the lack of old characters from the previous seven movies a welcome change,[89]
Maslin said that without the original stars, "The series now lacks
[...] much of its earlier determination. It has morphed into something
less innocent and more derivative than it used to be, something the
noncultist is ever less likely to enjoy."[92] Conversely, Roger Ebert called First Contact one of the best Star Trek films,[94] and James Berardinelli found the film the most entertaining Star Trek feature in a decade; "It has single-handedly revived the Star Trek movie series, at least from a creative point-of-view," he wrote.[95]
The film's acting was conflictingly received. Lisa Schwarzbaum of Entertainment Weekly
appreciated that guest stars Woodard and Cromwell were used in
"inventive contrast" to their better known images, as a "serious
dramatic actress" and "dancing farmer in Babe", respectively.[96] Lloyd Rose of The Washington Post felt that while Woodard and Cromwell managed to "take care of themselves", Frakes' direction of other actors was not inspired;[97] Steve Persall of the St. Petersburg Times opined that only Cromwell received a choice role in the film, "so he steals the show by default".[98] A couple of reviews noted that Data's interactions with the Borg Queen were among the most interesting parts of the film;[94][99] critic John Griffin credited Spiner's work as providing "ambivalent frisson" to the feature.[100]Empire
magazine's Adam Scott wrote that some characters, particularly Troi and
Crusher, were lost or ignored, and that the rapid pacing of the film
left no time for those unfamiliar with the series to know or care about
the characters.[101] Likewise, Emily Carlisle of the BBC praised Woodard's, Spiner's, and Stewart's performances, but felt the film focused more on action than characterization.[99] Stewart, who Thompson and Renzetti considered overshadowed by William Shatner in the previous film,[88][89] received praise from Richard Corliss of Time: "As Patrick Stewart delivers [a] line with a majestic ferocity worthy of a Royal Shakespeare Company alumnus, the audience gapes in awe at a special effect more imposing than any [special effect]. Here is real acting! In a Star Trek film!"[102]
The special effects were generally praised. Jay Carr of The Boston Globe said that First Contact successfully updated Star Trek creator Gene Roddenberry's concept with more elaborate effects and action.[103]
Thompson's assessment mirrored Carr's; he agreed that the film managed
to convey much of the original 1960s television show, and contained
enough "special effects wonders and interstellar gunplay" to sate all
types of viewers. Ebert wrote that while previous films had often
looked "clunky" in the effects department, First Contact benefited from the latest in effects technology.[94]
A dissenting opinion was offered by Scott, who wrote that aside from
the key effects sequences, Frakes "aims to distract Trekkers from the
distinctly cheap-looking remainder".[101]
Critics reacted favorably to the Borg, describing them as akin to creatures from Hellraiser.[103] Renzetti credited them with breathing "new life" into the crew of the Enterprise while simultaneously trying to kill them.[89]
The Borg Queen received special attention for her combination of horror
and seduction; Ebert wrote that while the Queen "looks like no notion
of sexy I have ever heard of", he was inspired "to keep an open mind".[94] Carr said, "She proves that women with filmy blue skin, lots of external tubing and bad teeth can be sleekly seductive."[103]
First Contact was released on videotape in late 1997 as one of several titles expected to boost sluggish sales at video retailers.[104] A LaserDisc version was also released.[105]First Contact was among the first titles announced for the DVD-alternative rental system Digital Video Express in 1998.[106] It was launched with five other test titles in the select markets of Richmond, Virginia and San Francisco.[107]
When Paramount announced its first slate of DVD releases in August 1998, First Contact was one of the first 10 titles released in October,[108] announced in a conscious effort to showcase effects-driven films.[109]
This version contained the feature and two trailers, but no other
special features. The film was presented in a 2.35:1 anamorphic aspect
ratio, with a surround sound Dolby Digital 5.1 audio mix.[105]
A First Contact "Special Collector's Edition" two-disc set was released in 2005 at the same time as three other Next Generation films and Star Trek: Enterprise's fourth season, marking the first time that every film and episode of the franchise was available on home video.[110] In addition to the feature, presented with the same technical specifications as the previous release and a new DTS soundtrack,[111] the first disc contains Frakes' director's commentary and a track by Moore and Braga.[111] As with other special edition DVD releases, the disc includes a text track by Michael and Denise Okuda that provides production trivia and relevant facts about the Star Trek universe.[112][113] The second disc contains six making-of featurettes, storyboards, and trailers.[113]
Paramount announced that all four The Next Generation films would be released on high-definition Blu-ray on September 22, 2009. First Contact is presented in 1080p
high definition enhanced for widescreen television. The Blu-ray
transfer features 5.1 Dolby TrueHD audio in English, French, and
Spanish languages. In addition to previous content, the version
contains "Scene Deconstruction" featurettes and new commentary by
writers Damon Lindelof and Anthony Pascale.[114]
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^ abJamie
Portman (1996-11-21). "Star Trek, First Contact: Commander Riker takes
the starship helm as Jonathan Frakes directs Star Trek Movie". The Record: p. E1/Front.
^"Whoopi's Star Trek love affair over". The Toronto Star: p. B6. 1996-10-02.
^Hastie, A. (1996). "Fabricated Space: Assimilating the Individual on Star Trek: The Next Generation". In Harrison, et al. Enterprise Zones: Critical Positions on Star Trek. Boulder, Colorado: Westview Press.
^Janusonis, Michael (1997-01-03). "Whoopi Goldberg passed the Myrlie Evers test for 'Ghosts' role". Providence Journal-Bulletin.
^Werts,
Diane (1996-11-). "A 'First' for Him; Jonathan Frakes takes directing
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^ abcBarry
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^ abcdefBob
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^Croal, N'gai; Brad Stone (1996-05-20). "Star Trek; it's not easy being Frakes". Newsweek.
^Zylinska, Joanna (2002). The cyborg experiments: the extensions of the body in the media age. Continuum International Publishing Group. pp. 46–50. ISBN082645903X.
^Marchart, Oliver (2002). Dirk Baecker, Urs Stäkeli. ed. Inclusion/ Exclusion. Lucius & Lucius DE. p. 70. ISBN3828202306.
^Caldwell, Patrice (2000). Gary Westfahl. ed. Space and beyond: the frontier theme in science fiction. Take me to your leader". Greenwood Publishing Group. p. 103. ISBN0313308462.
^Mark
A. Perigard (1996-08-18). "Bold as ever - As 'Star Trek' approaches its
30th anniversary, the cast and crew prepare for future generations". Boston Herald.
^Werts,
Diane (1996-11-29). "A 'First' for Him; Jonathan Frakes takes directing
controls of the latest 'Star Trek' film enterprise". Los Angeles Times: p. F1.
^Gilbey, Ryan (1996-12-12). "Alien nation; Star Trek: First Contact". The Independent: p. 4.
^ abThompson,
Bob (1996-11-22). "All A-Borg The New Star Trek; 'First Contact' says
goodbye to the old with an all-new generation cast". The Toronto Sun: p. 76.
^ abcdRenzetti, Elizabeth (1996-11-22). "Also opening; Star Trek: First Contact". The Globe and Mail: p. D2.
^ abcCarr, Jay (1996-11-22). "New 'Star Trek' makes comfy contact". The Boston Globe: p. E5.
^Lieber, Ed (1997-07-21). "Stores see video relief; new video titles to be released". HFN; The Weekly Newspaper for the Home Furnishing Network Article.
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Kaplan, Anna (December 1996). "The
Next Generation goes Solo; Data; Writing the Script; Special Effects;
Borg; Production Design; Zephram Cochrane". Cinefantastique28 (6): 18–31.
Norman, Neil (1996). "Liner notes" [CD booklet]. Album notes for Star Trek: First Contact Original Motion Picture Soundtrack by Jerry Goldsmith. GNP Crescendo.