An update to the 1995 Atmosfear VCR game.
The aim of Atmosfear is to collect a key from each of the six
regions of the board before heading to the "Well of Fears" in the
center and attempting to draw your fear from among those of your
opponents in order to win the game. This must be done before 49 minutes
pass, or all players lose automatically.
Atmosfear uses a DVD that acts as a timer, constantly ticking away
toward the end of the game. The Gatekeeper also frequently appears on
screen and causes problems for any or all of the players. Just like its
predecessor, Atmosfear makes for stressful play -- players rush to take
their turn and pass on the dice as quickly as possible before the
Gatekeeper appears and calls on them.
Unlike the original, the adaption to DVD means encounters with the
Gatekeeper are randomized rather than in a fixed order, so you cannot
predict when he will turn up next. It also means that new events can
come up several plays on, although as with the original, in the long
run, players may still become familiar with the possible events,
leading to reduced replayability.
Official Website (Australia): http://www.atmosfear.com.au